Micro Jump Field Generator

This module spools up and then teleports the ship and any ships nearby 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location.

Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including: Capital Ships, Freighters and the Orca

  • fitting
  • 5

    Powergrid Usage

  • 31

    Cpu Usage

  • structure
  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 85

    Activation Cost

  • 9000

    Activation Time / Duration

  • 1

    Tech Level

  • 1

    Meta Level

  • 160000

    Reactivation Delay

  • 150

    Signature Radius Bonus

  • 1

    Cannot Auto Repeat

  • 1534

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • 1

    Disallow In High Sec

  • 100000

    Jump Distance

  • 6000

    Area Effect Radius

  • z 340 852.00

    Base Price

  • blueprint
  • Micro Jump Field Generator Blueprint

  • manufacturing
  • base materials
  • 24 444

    Tritanium

  • 20 000

    Pyerite

  • 89

    Mexallon

  • 33

    Isogen

  • 2

    Nocxium

  • 44

    Zydrine

  • 22

    Megacyte

  • reprocessing
  • material/mineral
  • 24 444

    Tritanium

  • 20 000

    Pyerite

  • 89

    Mexallon

  • 33

    Isogen

  • 2

    Nocxium

  • 44

    Zydrine

  • 22

    Megacyte

  • other
  • 1

    Required Skill 1Level

  • 1

    Max Group Active

  • 1

    Disallow Early Deactivation