Caldari Encounter Surveillance System

The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate.

With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.

  • shield
  • 30000

    Shield Capacity

  • 2400000

    Shield Recharge Time

  • armor
  • 30000

    Armor Hitpoints

  • structure
  • 100000 kg

    Mass

  • 200m³ packaged

    Volume

  • 190000

    Structure Hitpoints

  • targeting
  • 250000

    Maximum Targeting Range

  • 8

    Maximum Locked Targets

  • 50

    Radar Sensor Strength

  • 50

    Ladar Sensor Strength

  • 50

    Magnetometric Sensor Strength

  • 50

    Gravimetric Sensor Strength

  • 500

    Signature Radius

  • miscellaneous
  • 100

    Warp Scramble Strength

  • 1

    Tech Level

  • z 25 000 000.00

    Base Price

  • blueprint
  • Caldari Encounter Surveillance System Blueprint

  • manufacturing
  • base materials
  • 1 328

    Tritanium

  • 674

    Pyerite

  • 431

    Mexallon

  • 221

    Isogen

  • 219

    Nocxium

  • 56

    Zydrine

  • 20

    Megacyte

  • reprocessing
  • material/mineral
  • 1 328

    Tritanium

  • 674

    Pyerite

  • 431

    Mexallon

  • 221

    Isogen

  • 219

    Nocxium

  • 56

    Zydrine

  • 20

    Megacyte

  • other
  • 1

    Uniformity

  • 2

    Required Skill 1Level

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity