Mobile Depot

The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time.

May not be deployed within 6km of another Mobile Depot, within 50km of Stargates or Stations, or within 40km of a Starbase.
Automatically decays if abandoned for thirty days.

  • shield
  • 5000

    Shield Capacity

  • 86400000

    Shield Recharge Time

  • armor
  • 5000

    Armor Hitpoints

  • structure
  • 3000 m³

    Capacity

  • 10000 kg

    Mass

  • 50m³ packaged

    Volume

  • 7500

    Structure Hitpoints

  • targeting
  • 50

    Radar Sensor Strength

  • 50

    Ladar Sensor Strength

  • 50

    Magnetometric Sensor Strength

  • 50

    Gravimetric Sensor Strength

  • 500

    Signature Radius

  • miscellaneous
  • 1

    Tech Level

  • 1

    Meta Level

  • blueprint
  • Mobile Depot Blueprint

  • manufacturing
  • base materials
  • 5 556

    Tritanium

  • 222

    Pyerite

  • 444

    Zydrine

  • 3

    Smartfab Units

  • 1

    Nuclear Reactors

  • 3

    Guidance Systems

  • 1

    High-Tech Transmitters

  • extra materials and skills
  • 3

    Smartfab Units

  • 1

    Nuclear Reactors

  • I

    Industry

  • 3

    Guidance Systems

  • 1

    High-Tech Transmitters

  • reprocessing
  • material/mineral
  • 5 556

    Tritanium

  • 222

    Pyerite

  • 444

    Zydrine

  • other
  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity