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Bastion Module I

An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.


In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.

  • fitting
  • 100

    Powergrid Usage

  • 10

    Cpu Usage

  • shield
  • 0.7

    Shield Em Damage Resistance

  • 0.7

    Shield Explosive Damage Resistance

  • 0.7

    Shield Kinetic Damage Resistance

  • 0.7

    Shield Thermal Damage Resistance

  • armor
  • 0.7

    Armor Em Damage Resistance

  • 0.7

    Armor Explosive Damage Resistance

  • 0.7

    Armor Kinetic Damage Resistance

  • 0.7

    Armor Thermal Damage Resistance

  • structure
  • 1 kg

    Mass

  • 200m³ packaged

    Volume

  • 999999

    Structure Hitpoints

  • targeting
  • 13

    Maximum Locked Targets

  • miscellaneous
  • -100

    Maximum Velocity Bonus

  • 60000

    Activation Time / Duration

  • 25

    Falloff Bonus

  • 25

    Optimal Range Bonus

  • 1

    Tech Level

  • 25

    Missile Velocity Bonus

  • 100

    Shield Boost Bonus

  • 100

    Armor Repair Bonus

  • 0.7

    Structure Em Damage Resistance

  • 0.7

    Structure Explosive Damage Resistance

  • 0.7

    Structure Kinetic Damage Resistance

  • 0.7

    Structure Thermal Damage Resistance

  • 1000

    Gravimetric Strength

  • 1000

    Ladar Strength

  • 1000

    Magnetometric Strength

  • 1000

    Radar Strength

  • 1

    Disallow Activation In Warp

  • 900

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • -99.9999

    Remote Repair Impedance Bonus

  • 1

    Disallow Tethering

  • -95

    Sensor Dampener Resistance Bonus

  • -95

    Remote Assistance Impedance Bonus

  • -95

    Weapon Disruption Resistance Bonus

  • 1

    Disallow Docking

  • -95

    Target Painter Resistance Bonus

  • z 5 000 000.00

    Base Price

  • blueprint
  • Bastion Module I Blueprint

  • manufacturing
  • base materials
  • 388 889

    Tritanium

  • 83 333

    Pyerite

  • 33 333

    Mexallon

  • 5 556

    Isogen

  • 1 111

    Nocxium

  • 444

    Zydrine

  • 222

    Megacyte

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 388 889

    Tritanium

  • 83 333

    Pyerite

  • 33 333

    Mexallon

  • 5 556

    Isogen

  • 1 111

    Nocxium

  • 444

    Zydrine

  • 222

    Megacyte

  • other
  • 5

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 0

    Meta Level

  • 1

    Max Group Active

  • 100

    Siege Mode Warp Status

  • 1

    Disallow Offensive Modifiers

  • 1

    Disallow Early Deactivation

  • 1

    Activation Blocked Strenght

  • 0

    Deactivate If Offensive