Hurricane Fleet Issue

In YC 115, after much heated discussion, CONCORD issued a decree stating the Hurricane-Class Battlecruiser was far too effective to stay under its current technological label, and demanded the Minmatar Republic to either cease production or sort it as a more technologically advanced craft. The Tribal Council grudgingly complied by releasing a simplified version of the Hurricane, then quickly exploited a loophole in the legislation and began using the original overpowered hull as part of its active fleet force. And that is how, after a new paint coat and renaming fees that the Hurricane Fleet Issue came to be.

  • fitting
  • 1380

    Powergrid Output

  • 6

    Low Slots

  • 4

    Medium Slots

  • 8

    High Slots

  • 420

    Cpu Output

  • 3

    Launcher Hardpoints

  • 6

    Turret Hardpoints

  • 400

    Calibration

  • 3

    Upgrade Hardpoints

  • shield
  • 6750

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.5

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 1800000

    Shield Recharge Time

  • armor
  • 6750

    Armor Hitpoints

  • 0.4

    Armor Em Damage Resistance

  • 0.9

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.65

    Armor Thermal Damage Resistance

  • structure
  • 425 m³

    Capacity

  • 12800000 kg

    Mass

  • 216000m³ packaged

    Volume

  • 5250

    Structure Hitpoints

  • 185

    Maximum Velocity

  • 0.61

    Inertia Modifier

  • capacitor
  • 575000

    Capacitor Recharge Time

  • 2300

    Capacitor Capacity

  • targeting
  • 65000

    Maximum Targeting Range

  • 6

    Maximum Locked Targets

  • 20

    Ladar Sensor Strength

  • 250

    Signature Radius

  • 220

    Scan Resolution

  • drones
  • 50

    Drone Capacity

  • 50

    Drone Bandwidth

  • miscellaneous
  • 1

    Tech Level

  • 7

    Meta Level

  • Medium

    Rig Size

  • z 36 500 000.00

    Base Price

  • blueprint
  • Hurricane Fleet Issue Blueprint

  • manufacturing
  • base materials
  • 2 922 244

    Tritanium

  • 729 003

    Pyerite

  • 176 119

    Mexallon

  • 52 166

    Isogen

  • 6 328

    Zydrine

  • 2 462

    Megacyte

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 2 922 244

    Tritanium

  • 729 003

    Pyerite

  • 176 119

    Mexallon

  • 52 166

    Isogen

  • 6 328

    Zydrine

  • 2 462

    Megacyte

  • other
  • 0

    Damage

  • 0

    Power Load

  • 1

    Power To Speed

  • 0

    Warp Factor

  • 0

    Cpu Load

  • 5500

    Scan Speed

  • 16777200

    Main Color

  • 450

    Max Passengers

  • 1

    Uniformity

  • 8.13E-7

    Warp Capacitor Need

  • 397

    Propulsion Graphic Id

  • 397

    Gfx Booster Id

  • 2

    Required Skill 1Level

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 2000

    Max Directional Velocity

  • 0.25

    Min Target Vel Dmg Multiplier

  • 10

    Ship Bonus Mbc1

  • 10

    Ship Bonus Mbc2

  • 100

    Heat Capacity Hi

  • 0.01

    Heat Dissipation Rate Hi

  • 0.01

    Heat Dissipation Rate Med

  • 0.01

    Heat Dissipation Rate Low

  • 100

    Heat Capacity Med

  • 100

    Heat Capacity Low

  • 0.65

    Heat Generation Multiplier

  • 0.63

    Heat Attenuation Med

  • 200

    Fw Lp Kill

  • 4

    Meta Group Id

  • 11342

    Type Color Scheme

  • 25

    Role Bonus Cbc