Harbinger Navy Issue

While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.

  • fitting
  • 1495

    Powergrid Output

  • 6

    Low Slots

  • 5

    Medium Slots

  • 7

    High Slots

  • 410

    Cpu Output

  • 0

    Launcher Hardpoints

  • 6

    Turret Hardpoints

  • 400

    Calibration

  • 3

    Upgrade Hardpoints

  • shield
  • 4500

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.5

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 1800000

    Shield Recharge Time

  • armor
  • 7875

    Armor Hitpoints

  • 0.5

    Armor Em Damage Resistance

  • 0.8

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.65

    Armor Thermal Damage Resistance

  • structure
  • 375 m³

    Capacity

  • 15500000 kg

    Mass

  • 234000m³ packaged

    Volume

  • 6750

    Structure Hitpoints

  • 175

    Maximum Velocity

  • 0.52

    Inertia Modifier

  • capacitor
  • 875000

    Capacitor Recharge Time

  • 3500

    Capacitor Capacity

  • targeting
  • 70000

    Maximum Targeting Range

  • 7

    Maximum Locked Targets

  • 21

    Radar Sensor Strength

  • 270

    Signature Radius

  • 210

    Scan Resolution

  • drones
  • 75

    Drone Capacity

  • 50

    Drone Bandwidth

  • miscellaneous
  • 1

    Tech Level

  • 7

    Meta Level

  • Medium

    Rig Size

  • z 38 500 000.00

    Base Price

  • blueprint
  • Harbinger Navy Issue Blueprint

  • manufacturing
  • base materials
  • 3 882 040

    Tritanium

  • 830 223

    Pyerite

  • 205 556

    Mexallon

  • 33 333

    Isogen

  • 6 564

    Zydrine

  • 2 600

    Megacyte

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 3 882 040

    Tritanium

  • 830 223

    Pyerite

  • 205 556

    Mexallon

  • 33 333

    Isogen

  • 6 564

    Zydrine

  • 2 600

    Megacyte

  • other
  • 0

    Damage

  • 0

    Power Load

  • 1

    Power To Speed

  • 0

    Warp Factor

  • 0

    Cpu Load

  • 6000

    Scan Speed

  • 16777200

    Main Color

  • 450

    Max Passengers

  • 1

    Uniformity

  • 8.13E-7

    Warp Capacitor Need

  • 394

    Propulsion Graphic Id

  • 394

    Gfx Booster Id

  • 2

    Required Skill 1Level

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 2000

    Max Directional Velocity

  • 0.25

    Min Target Vel Dmg Multiplier

  • 7.5

    Ship Bonus Abc1

  • 100

    Heat Capacity Hi

  • 0.01

    Heat Dissipation Rate Hi

  • 0.01

    Heat Dissipation Rate Med

  • 0.01

    Heat Dissipation Rate Low

  • 100

    Heat Capacity Med

  • 100

    Heat Capacity Low

  • 0.65

    Heat Generation Multiplier

  • 0.71

    Heat Attenuation Med

  • 200

    Fw Lp Kill

  • 4

    Meta Group Id

  • 11313

    Type Color Scheme

  • 10

    Ship Bonus Abc2

  • 25

    Role Bonus Cbc