Legion Engineering - Supplemental Coolant Injector

When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope.

Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare.

Subsystem Skill Bonus:
5% Reduction in the amount of heat damage absorbed by modules per level.

  • fitting
  • 1290

    Powergrid Output

  • structure
  • 1200000 kg

    Mass

  • 40m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • capacitor
  • 415000

    Capacitor Recharge Time

  • 1575

    Capacitor Capacity

  • miscellaneous
  • 3

    Tech Level

  • 1

    Meta Level

  • 3

    Low Slot Modifier

  • 29986

    Restricted To Ship Type

  • blueprint
  • Legion Engineering - Supplemental Coolant Injector Blueprint

  • manufacturing
  • base materials
  • 7

    Optimized Nano-engines

  • 1

    Fullerene Intercalated Sheets

  • 1

    Metallofullerene Plating

  • 1

    Neurovisual Output Analyzer

  • 1

    Nanowire Composites

  • 1

    Fulleroferrocene Power Conduits

  • extra materials and skills
  • IV

    Advanced Medium Ship Construction

  • IV

    Amarr Starship Engineering

  • IV

    Mechanical Engineering

  • V

    Jury Rigging

  • 1

    Optimized Nano-engines

  • 1

    Fullerene Intercalated Sheets

  • I

    Engineering Subsystem Technology

  • 1

    Metallofullerene Plating

  • 1

    Nanowire Composites

  • 1

    Fulleroferrocene Power Conduits

  • other
  • 1

    Required Skill 1Level

  • 127

    Sub System Slot

  • 0

    Turret Hard Point Modifier

  • 0

    Launcher Hard Point Modifier

  • 0

    Hi Slot Modifier

  • 0

    Med Slot Modifier

  • -5

    Subsystem Bonus Amarr Engineering