Using the same technology that can be found inside the ancient Sleeper race's guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel's capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.
Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.
Subsystem Skill Bonus:
5% Reduction to capacitor recharge time per level.
Powergrid Output
Mass
Volume
Structure Hitpoints
Capacitor Recharge Time
Capacitor Capacity
Tech Level
Meta Level
Medium Slot Modifier
Low Slot Modifier
Restricted To Ship Type
Required Skill 1Level
Sub System Slot
Turret Hard Point Modifier
Launcher Hard Point Modifier
Hi Slot Modifier
Subsystem Bonus Gallente Engineering