Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range.
Subsystem Skill Bonus:
10% bonus to medium projectile turret damage per level
10% bonus to medium projectile turret optimal range per level
7.5% bonus to medium projectile turret tracking per level
Powergrid Output
Cpu Output
Mass
Volume
Structure Hitpoints
Capacitor Capacity
Tech Level
Meta Level
Turret Hardpoint Modifier
High Slot Modifier
Low Slot Modifier
Restricted To Ship Type
Required Skill 1Level
Sub System Slot
Launcher Hard Point Modifier
Med Slot Modifier
Subsystem Bonus Minmatar Offensive
Subsystem Bonus Minmatar Offensive 2
Subsystem Bonus Minmatar Offensive 3
Covert Cloak Cpupenalty