Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.
Subsystem Skill Bonus:
5% bonus to Heavy Assault missile damage per level
5% bonus to Heavy, Heavy Assault and Rapid Light Missile Launcher rate of fire per level
Powergrid Output
Cpu Output
Mass
Volume
Structure Hitpoints
Capacitor Capacity
Tech Level
Meta Level
Launcher Hardpoint Modifier
High Slot Modifier
Low Slot Modifier
Restricted To Ship Type
Required Skill 1Level
Sub System Slot
Turret Hard Point Modifier
Med Slot Modifier
Subsystem Bonus Amarr Offensive
Subsystem Bonus Amarr Offensive 2
Covert Cloak Cpupenalty