Concussion Bomb

Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.

  • armor
  • 96

    Armor Hitpoints

  • 0.002

    Armor Kinetic Damage Resistance

  • structure
  • 1000 kg

    Mass

  • 75m³ packaged

    Volume

  • 20

    Structure Hitpoints

  • 2500

    Maximum Velocity

  • 0.0275357

    Inertia Modifier

  • targeting
  • 400

    Signature Radius

  • miscellaneous
  • 15000

    Area Of Effect Radius

  • 6400

    Kinetic Damage

  • 862

    Used With (Launcher Group)

  • 12000

    Maximum Flight Time

  • 1

    Tech Level

  • 400

    Explosion Radius

  • 1

    Banned In Empire Space

  • z 129 920.00

    Base Price

  • z 20

    Total Amount

  • blueprint
  • Concussion Bomb Blueprint

  • manufacturing
  • base materials
  • 1 559 524

    Tritanium

  • 702 702

    Pyerite

  • 71 091

    Mexallon

  • 11 189

    Isogen

  • 2 602

    Nocxium

  • 3 214

    Zydrine

  • 822

    Megacyte

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 1 559 524

    Tritanium

  • 702 702

    Pyerite

  • 71 091

    Mexallon

  • 11 189

    Isogen

  • 2 602

    Nocxium

  • 3 214

    Zydrine

  • 822

    Megacyte

  • other
  • 15000

    Explosion Range

  • 35

    Detonation Range

  • 0

    Em Damage

  • 0

    Explosive Damage

  • 0

    Thermal Damage

  • 1

    Required Skill 1Level

  • 1

    Armor Uniformity

  • 1

    Structure Uniformity

  • 0

    Meta Level

  • 1

    Aimed Launch

  • 1500

    Aoe Falloff