Dread Guristas Ion Field Projection Battery

Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors.

  • fitting
  • 20000

    Powergrid Usage

  • 50

    Cpu Usage

  • shield
  • 200000

    Shield Capacity

  • 20000000

    Shield Recharge Time

  • armor
  • 3000000

    Armor Hitpoints

  • structure
  • 100000000 kg

    Mass

  • 4000m³ packaged

    Volume

  • 100000

    Structure Hitpoints

  • targeting
  • 500000

    Maximum Targeting Range

  • 1

    Maximum Locked Targets

  • 200

    Radar Sensor Strength

  • 200

    Ladar Sensor Strength

  • 200

    Magnetometric Sensor Strength

  • 200

    Gravimetric Sensor Strength

  • 8000

    Signature Radius

  • 60

    Scan Resolution

  • miscellaneous
  • 200000

    Optimal Range

  • 7500

    Activation Time / Duration

  • 300000

    Activation Proximity

  • 100000

    Accuracy Falloff

  • 25

    Gravimetric Ecm Jammer Strength

  • 25

    Ladar Ecm Jammer Strength

  • 76

    Magnetometric Ecm Jammer Strength

  • 25

    Radar Ecm Jammer Strength

  • 5000

    Anchoring Delay

  • 5000

    Unanchoring Delay

  • 120000

    Onlining Delay

  • 5000

    Minimum Anchoring Distance From Starbase Shield

  • 1

    Player Controllable

  • z 2 500 000.00

    Base Price

  • blueprint
  • Dread Guristas Ion Field Projection Battery Blueprint

  • manufacturing
  • base materials
  • 2 884

    Tritanium

  • 919

    Pyerite

  • 112

    Isogen

  • 1

    Megacyte

  • 1

    Broadcast Node

  • 1

    Wetware Mainframe

  • extra materials and skills
  • 100

    Isogen

  • I

    Industry

  • 1

    Ion Field Projection Battery

  • reprocessing
  • material/mineral
  • 2 884

    Tritanium

  • 919

    Pyerite

  • 112

    Isogen

  • 1

    Megacyte

  • other
  • 1

    Uniformity

  • 0.001

    Incapacitation Ratio

  • 3

    Required Skill 1Level

  • 200000

    Fly Range

  • 0.5

    Reaction Factor

  • 7500

    Attack Delay Min

  • 30000

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.75

    Armor Uniformity

  • 1

    Structure Uniformity

  • 30000

    Target Switch Delay

  • 0

    Ew Target Jam

  • 1

    Disallow Offensive Modifiers

  • 4

    Meta Group Id

  • 1

    Fighter Ability Anti Capital Missile Resistance