Soul Keeper

The Soul Keeper is responsible for the spiritual well-being of all Blood Raiders in the complex. He also acts as liaison between the research team and the leaders of the Blood Raiders and has the authority to go anywhere he pleases within the complex.

  • shield
  • 4750

    Shield Capacity

  • 0.52

    Shield Em Damage Resistance

  • 0.22

    Shield Explosive Damage Resistance

  • 0.32

    Shield Kinetic Damage Resistance

  • 0.42

    Shield Thermal Damage Resistance

  • 500000

    Shield Recharge Time

  • armor
  • 6750

    Armor Hitpoints

  • 0.52

    Armor Em Damage Resistance

  • 0.22

    Armor Explosive Damage Resistance

  • 0.32

    Armor Kinetic Damage Resistance

  • 0.42

    Armor Thermal Damage Resistance

  • structure
  • 235 m³

    Capacity

  • 19500000 kg

    Mass

  • 1150000m³ packaged

    Volume

  • 5250

    Structure Hitpoints

  • 280

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 3800

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 27

    Radar Sensor Strength

  • 370

    Signature Radius

  • 100

    Scan Resolution

  • miscellaneous
  • 2000

    Rate Of Fire

  • 7500

    Optimal Range

  • 5.75

    Damage Modifier

  • 24

    Em Damage

  • 20

    Thermal Damage

  • 4000

    Accuracy Falloff

  • 0.054

    Weapon Accuracy Score

  • 1

    Missile Damage Bonus

  • 0.046

    Security Status Kill Amount

  • 1162500

    Bounty

  • 1

    Rate Of Fire

  • 140

    Orbit Velocity

  • 400

    Signature Resolution

  • 1.4918

    Missile Velocity Bonus

  • 1.4918

    Missile Flight Time Bonus

  • 0.7541

    Explosion Radius Bonus

  • 1.4918

    Explosion Velocity Bonus

  • other
  • 7500

    Scan Speed

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 364

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 25500

    Attack Range

  • 1

    Loot Count Min

  • 8500

    Fly Range

  • -4

    Equipment Min

  • 6

    Equipment Max

  • 0.85

    Reaction Factor

  • 3300

    Attack Delay Min

  • 13200

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.145

    Defender Chance

  • 0

    Warp Scramble Chance

  • 203

    Missile Type Id

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.01

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.5

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 670

    Armor Repair Amount

  • 5000

    Shield Boost Duration

  • 0

    Shield Boost Amount

  • 0.75

    Armor Repair Delay Chance

  • 1

    Group Respawn Chance

  • 1000

    Max Directional Velocity

  • 0.5

    Min Target Vel Dmg Multiplier

  • 17000

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.73

    Shield Boost Delay Chance Large

  • 0.73

    Armor Repair Delay Chance Large