Marauder Spy

The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly.

  • shield
  • 50

    Shield Capacity

  • 0.78

    Shield Em Damage Resistance

  • 0.68

    Shield Explosive Damage Resistance

  • 0.98

    Shield Kinetic Damage Resistance

  • 0.88

    Shield Thermal Damage Resistance

  • 2000000

    Shield Recharge Time

  • armor
  • 100

    Armor Hitpoints

  • 0.78

    Armor Em Damage Resistance

  • 0.68

    Armor Explosive Damage Resistance

  • 0.98

    Armor Kinetic Damage Resistance

  • 0.88

    Armor Thermal Damage Resistance

  • structure
  • 60 m³

    Capacity

  • 2500000 kg

    Mass

  • 25000m³ packaged

    Volume

  • 100

    Structure Hitpoints

  • 1760

    Maximum Velocity

  • capacitor
  • 500000

    Capacitor Recharge Time

  • 90

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 9

    Magnetometric Sensor Strength

  • 32

    Signature Radius

  • 1200

    Scan Resolution

  • miscellaneous
  • 2750

    Rate Of Fire

  • 9375

    Optimal Range

  • 2.3125

    Damage Modifier

  • 2

    Kinetic Damage

  • 3

    Thermal Damage

  • 6250

    Accuracy Falloff

  • 0.10625

    Weapon Accuracy Score

  • 0.003

    Security Status Kill Amount

  • 45000

    Bounty

  • 220

    Orbit Velocity

  • 40

    Signature Resolution

  • other
  • 0

    Speed Factor

  • 0

    Warp Scramble Range

  • 1

    Max Attack Targets

  • 394

    Propulsion Graphic Id

  • 378

    Gfx Turret Id

  • 394

    Gfx Booster Id

  • 21875

    Attack Range

  • 1

    Loot Count Min

  • 8750

    Fly Range

  • 1

    Equipment Min

  • 2

    Equipment Max

  • 0.27

    Reaction Factor

  • 7350

    Attack Delay Min

  • 29400

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0

    Defender Chance

  • 0

    Warp Scramble Chance

  • 0

    Modify Target Speed Chance

  • 0

    Modify Target Speed Duration

  • 0

    Modify Target Speed Range

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.0015

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.05

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 38

    Armor Repair Amount

  • 0

    Group Respawn Chance

  • 13125

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.17

    Armor Repair Delay Chance Small