Corpus Pope

This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly

  • shield
  • 4750

    Shield Capacity

  • 0.51

    Shield Em Damage Resistance

  • 0.21

    Shield Explosive Damage Resistance

  • 0.31

    Shield Kinetic Damage Resistance

  • 0.41

    Shield Thermal Damage Resistance

  • 500000

    Shield Recharge Time

  • armor
  • 6750

    Armor Hitpoints

  • 0.51

    Armor Em Damage Resistance

  • 0.21

    Armor Explosive Damage Resistance

  • 0.31

    Armor Kinetic Damage Resistance

  • 0.41

    Armor Thermal Damage Resistance

  • structure
  • 235 m³

    Capacity

  • 19500000 kg

    Mass

  • 1150000m³ packaged

    Volume

  • 5250

    Structure Hitpoints

  • 280

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 3900

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 28

    Radar Sensor Strength

  • 370

    Signature Radius

  • 100

    Scan Resolution

  • miscellaneous
  • 3000

    Rate Of Fire

  • 44000

    Optimal Range

  • 9

    Damage Modifier

  • 24

    Em Damage

  • 20

    Thermal Damage

  • 20000

    Accuracy Falloff

  • 0.0139205

    Weapon Accuracy Score

  • 1

    Missile Damage Bonus

  • 0.047

    Security Status Kill Amount

  • 1218750

    Bounty

  • 1

    Rate Of Fire

  • 140

    Orbit Velocity

  • 400

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • 0.75

    Explosion Radius Bonus

  • 1.5

    Explosion Velocity Bonus

  • other
  • 7500

    Scan Speed

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 364

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 122500

    Attack Range

  • 1

    Loot Count Min

  • 49000

    Fly Range

  • -4

    Equipment Min

  • 6

    Equipment Max

  • 0.86

    Reaction Factor

  • 3225

    Attack Delay Min

  • 12900

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.15

    Defender Chance

  • 0

    Warp Scramble Chance

  • 203

    Missile Type Id

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.01

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.25

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 710

    Armor Repair Amount

  • 5000

    Shield Boost Duration

  • 0

    Shield Boost Amount

  • 0.75

    Armor Repair Delay Chance

  • 1

    Group Respawn Chance

  • 1000

    Max Directional Velocity

  • 0.5

    Min Target Vel Dmg Multiplier

  • 73500

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.74

    Shield Boost Delay Chance Large

  • 0.74

    Armor Repair Delay Chance Large