Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose.
Powergrid Output
Low Slots
Medium Slots
High Slots
Cpu Output
Launcher Hardpoints
Turret Hardpoints
Calibration
Upgrade Hardpoints
Shield Capacity
Shield Em Damage Resistance
Shield Explosive Damage Resistance
Shield Kinetic Damage Resistance
Shield Thermal Damage Resistance
Shield Recharge Time
Armor Hitpoints
Armor Em Damage Resistance
Armor Explosive Damage Resistance
Armor Kinetic Damage Resistance
Armor Thermal Damage Resistance
Capacity
Mass
Volume
Structure Hitpoints
Maximum Velocity
Inertia Modifier
Capacitor Recharge Time
Capacitor Capacity
Maximum Targeting Range
Maximum Locked Targets
Magnetometric Sensor Strength
Signature Radius
Scan Resolution
Tech Level
Maximum Operational Distance
Maximum Concurrent Operational Users
Theoretical Maximum Targeting Range
Onboard Jump Drive
Jump Drive Fuel Need
Maximum Jump Range
Jump Drive Consumption Amount
Jump Drive Capacitor Need
Ship Maintenance Bay Capacity
Fleet Hangar Capacity
Rig Size
Fuel Bay Capacity
Capital Sized Vessel
Disallow In High Sec
Capacitor Warfare Resistance
Fighter Hanger Capacity
Sensor Warfare Resistance
Weapon Disruption Resistance
Target Painter Resistance
Stasis Webifier Resistance
Remote Logistics Impedance
Remote Electronic Assistance Impedance
Fighter Squadron Launch Tubes
Light Fighter Squadron Limit
Support Fighter Squadron Limit
Base Price
Damage
Power Load
Power To Speed
Warp Factor
Cpu Load
Scan Speed
Main Color
Max Passengers
Uniformity
Warp Capacitor Need
Propulsion Graphic Id
Gfx Booster Id
Required Skill 1Level
Required Skill 2Level
Shield Uniformity
Armor Uniformity
Structure Uniformity
Meta Level
Advanced Agility
Jump Drive Duration
Advanced Capital Agility
Has Ship Maintenance Bay
Has Fleet Hangars
Heat Capacity Hi
Heat Dissipation Rate Hi
Heat Dissipation Rate Med
Heat Dissipation Rate Low
Heat Capacity Med
Heat Capacity Low
Heat Generation Multiplier
Jump Harmonics
Heat Attenuation Med
Fw Lp Kill
Type Color Scheme
Gate Scramble Status
Entosis Duration Multiplier
Fighter Ability Anti Capital Missile Resistance
Ship Bonus Role 1
Ship Bonus Carrier G1
Ship Bonus Carrier G2
Ship Bonus Carrier G3
Ship Bonus Carrier G4
Fighter Ability Kamikaze Resistance