Radio S

Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage.

With longer range, EM damage increases although the overall damage output is decreased.

60% increased optimal range.
15% reduced capacitor need.

  • structure
  • 1 kg

    Mass

  • 1m³ packaged

    Volume

  • 1

    Structure Hitpoints

  • miscellaneous
  • 5

    Em Damage

  • 1.6

    Range Bonus

  • Small

    Charge Size

  • 53

    Used With (Launcher Group)

  • -15

    Capacitor Need Bonus

  • 1

    Tech Level

  • 1

    Volatility

  • 0.00025

    Volatility Damage

  • blueprint
  • Radio S Blueprint

  • manufacturing
  • base materials
  • 8

    Pyerite

  • 3

    Isogen

  • 1

    Nocxium

  • 1

    Zydrine

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 8

    Pyerite

  • 3

    Isogen

  • 1

    Nocxium

  • 1

    Zydrine

  • other
  • 0

    Damage

  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 0

    Thermal Damage

  • 2833864

    Main Color

  • 1.6

    Fly Range Multiplier

  • 0

    Crystals Get Damaged