Dire Guristas Murderer

Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly.

  • shield
  • 1800

    Shield Capacity

  • 0.15

    Shield Em Damage Resistance

  • 0.1875

    Shield Explosive Damage Resistance

  • 0.2625

    Shield Kinetic Damage Resistance

  • 0.225

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 1150

    Armor Hitpoints

  • 0.15

    Armor Em Damage Resistance

  • 0.1875

    Armor Explosive Damage Resistance

  • 0.2625

    Armor Kinetic Damage Resistance

  • 0.225

    Armor Thermal Damage Resistance

  • structure
  • 235 m³

    Capacity

  • 10100000 kg

    Mass

  • 101000m³ packaged

    Volume

  • 1200

    Structure Hitpoints

  • 1280

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 1075

    Capacitor Capacity

  • targeting
  • 3

    Maximum Locked Targets

  • 36

    Gravimetric Sensor Strength

  • 190

    Signature Radius

  • 220

    Scan Resolution

  • miscellaneous
  • 30000

    Rate Of Fire

  • 8.5

    Gravimetric Ecm Jammer Strength

  • 9.5

    Ladar Ecm Jammer Strength

  • 10

    Magnetometric Ecm Jammer Strength

  • 9

    Radar Ecm Jammer Strength

  • 0.0195

    Security Status Kill Amount

  • 285000

    Bounty

  • 4625

    Rate Of Fire

  • 160

    Orbit Velocity

  • 1.922

    Missile Velocity Bonus

  • 1.922

    Missile Flight Time Bonus

  • 0.8156

    Explosion Radius Bonus

  • 1.3688

    Explosion Velocity Bonus

  • other
  • 0

    Max Range

  • 0

    Damage Multiplier

  • 0

    Kinetic Damage

  • 0

    Thermal Damage

  • 0

    Falloff

  • 0

    Tracking Speed

  • 1

    Max Attack Targets

  • 395

    Propulsion Graphic Id

  • 370

    Gfx Turret Id

  • 395

    Gfx Booster Id

  • 135000

    Attack Range

  • 1

    Loot Count Min

  • 35000

    Fly Range

  • 4

    Equipment Min

  • 6

    Equipment Max

  • 0.7

    Reaction Factor

  • 4125

    Attack Delay Min

  • 16500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.06

    Defender Chance

  • 209

    Missile Type Id

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.009

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.1

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 0

    Optimal Sig Radius

  • 5000

    Shield Boost Duration

  • 125

    Shield Boost Amount

  • 1

    Group Respawn Chance

  • 52500

    Chase Max Distance

  • 1

    Bracket Colour

  • 0

    Target Jam

  • 20000

    Target Jam Duration

  • 0.325

    Target Jam Duration Chance

  • 33750

    Target Jam Max Range

  • 15000

    Target Jam Fall Off

  • 0.53

    Shield Boost Delay Chance Medium