Templar I

Type: Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles

  • shield
  • 2190

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 1

    Shield Explosive Damage Resistance

  • 1

    Shield Kinetic Damage Resistance

  • 1

    Shield Thermal Damage Resistance

  • 700000

    Shield Recharge Time

  • structure
  • 1000 kg

    Mass

  • 1000m³ packaged

    Volume

  • 100

    Structure Hitpoints

  • 926

    Maximum Velocity

  • 700

    Inertia Modifier

  • targeting
  • 30000

    Maximum Targeting Range

  • 6

    Maximum Locked Targets

  • 5

    Radar Sensor Strength

  • 42

    Signature Radius

  • 700

    Scan Resolution

  • miscellaneous
  • 1

    Tech Level

  • 100

    Explosion Radius

  • 120

    Explosion Velocity

  • 1

    Damage Multiplier

  • 217

    Em Damage (Per Fighter)

  • 10000

    Optimal Range

  • 500

    Maximum Velocity Bonus

  • 500

    Signature Radius Bonus

  • 20000

    Duration

  • 18000

    Rate Of Fire

  • 9

    Squadron Size

  • 1

    Damage Multiplier

  • 72.2

    Em Damage (Per Fighter)

  • 5000

    Rate Of Fire

  • 240

    Explosion Radius

  • 120

    Explosion Velocity

  • 8000

    Optimal Range

  • 5000

    Accuracy Falloff

  • 5000

    Refueling Duration

  • z 20 047 340.00

    Base Price

  • blueprint
  • Templar I Blueprint

  • manufacturing
  • base materials
  • 149 923

    Tritanium

  • 33 533

    Pyerite

  • 14 200

    Mexallon

  • 3 575

    Isogen

  • 743

    Nocxium

  • 214

    Zydrine

  • 370

    Megacyte

  • extra materials and skills
  • I

    Industry

  • III

    Capital Ship Construction

  • reprocessing
  • material/mineral
  • 149 923

    Tritanium

  • 33 533

    Pyerite

  • 14 200

    Mexallon

  • 3 575

    Isogen

  • 743

    Nocxium

  • 214

    Zydrine

  • 370

    Megacyte

  • other
  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 1

    Shield Uniformity

  • 1

    Structure Uniformity

  • 0

    Meta Level

  • 0

    Remote Repair Impedance

  • 3

    Fighter Ability Missiles Damage Reduction Factor

  • 5.5

    Fighter Ability Missiles Damage Reduction Sensitivity

  • 0

    Fighter Ability Missiles Damage Therm

  • 0

    Fighter Ability Missiles Damage Kin

  • 0

    Fighter Ability Missiles Damage Exp

  • 0

    Remote Assistance Impedance

  • 1

    Fighter Ability Anti Fighter Missile Resistance

  • 1

    Fighter Squadron Is Light

  • 6500

    Fighter Squadron Orbit Range

  • 0

    Fighter Ability Attack Missile Damage Therm

  • 0

    Fighter Ability Attack Missile Damage Kin

  • 0

    Fighter Ability Attack Missile Damage Exp

  • 4

    Fighter Ability Attack Missile Reduction Factor

  • 5.5

    Fighter Ability Attack Missile Reduction Sensitivity

  • 2

    Fighter Squadron Role