Angel Seraphim

This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly

  • shield
  • 5500

    Shield Capacity

  • 0.21

    Shield Em Damage Resistance

  • 0.51

    Shield Explosive Damage Resistance

  • 0.41

    Shield Kinetic Damage Resistance

  • 0.31

    Shield Thermal Damage Resistance

  • 500000

    Shield Recharge Time

  • armor
  • 4750

    Armor Hitpoints

  • 0.21

    Armor Em Damage Resistance

  • 0.51

    Armor Explosive Damage Resistance

  • 0.41

    Armor Kinetic Damage Resistance

  • 0.31

    Armor Thermal Damage Resistance

  • structure
  • 120 m³

    Capacity

  • 19000000 kg

    Mass

  • 19000000m³ packaged

    Volume

  • 5250

    Structure Hitpoints

  • 1400

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 3400

    Capacitor Capacity

  • targeting
  • 4

    Maximum Locked Targets

  • 27

    Ladar Sensor Strength

  • 350

    Signature Radius

  • 105

    Scan Resolution

  • miscellaneous
  • 5000

    Rate Of Fire

  • 27500

    Optimal Range

  • 10

    Damage Modifier

  • 20

    Em Damage

  • 16

    Explosive Damage

  • 8

    Kinetic Damage

  • 35000

    Accuracy Falloff

  • 0.009

    Weapon Accuracy Score

  • 1.25

    Missile Damage Bonus

  • 0.05

    Security Status Kill Amount

  • 1850000

    Bounty

  • 9000

    Rate Of Fire

  • 175

    Orbit Velocity

  • 400

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • 0.75

    Explosion Radius Bonus

  • 1.5

    Explosion Velocity Bonus

  • other
  • 0

    Thermal Damage

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 379

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 168750

    Attack Range

  • 36250

    Fly Range

  • 6

    Equipment Min

  • 8

    Equipment Max

  • 0.86

    Reaction Factor

  • 2925

    Attack Delay Min

  • 11700

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.15

    Defender Chance

  • 205

    Missile Type Id

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.01

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.3125

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 0

    Armor Repair Amount

  • 5000

    Shield Boost Duration

  • 355

    Shield Boost Amount

  • 1

    Group Respawn Chance

  • 54375

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.69

    Shield Boost Delay Chance Large

  • 0.69

    Armor Repair Delay Chance Large