Rekker Malkun

The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations.

  • shield
  • 1200

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.4

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 1800

    Armor Hitpoints

  • 0.5

    Armor Em Damage Resistance

  • 0.8

    Armor Explosive Damage Resistance

  • 0.7

    Armor Kinetic Damage Resistance

  • 0.625

    Armor Thermal Damage Resistance

  • structure
  • 280 m³

    Capacity

  • 12750000 kg

    Mass

  • 118000m³ packaged

    Volume

  • 1500

    Structure Hitpoints

  • 750

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 450

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 20

    Radar Sensor Strength

  • 125

    Signature Radius

  • 275

    Scan Resolution

  • miscellaneous
  • 1100

    Rate Of Fire

  • 20000

    Optimal Range

  • 3.75

    Damage Modifier

  • 8

    Em Damage

  • 10

    Thermal Damage

  • 8000

    Accuracy Falloff

  • 0.0396

    Weapon Accuracy Score

  • 175

    Orbit Velocity

  • 125

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 0

    Speed Factor

  • 5000

    Scan Speed

  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 359

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 35000

    Attack Range

  • 1

    Loot Count Min

  • 0

    Security Status Kill Bonus

  • 20000

    Fly Range

  • 4

    Equipment Min

  • 6

    Equipment Max

  • 0.7

    Reaction Factor

  • 1500

    Attack Delay Min

  • 7500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.09

    Defender Chance

  • 0

    Warp Scramble Chance

  • 0

    Modify Target Speed Chance

  • 0

    Modify Target Speed Duration

  • 0

    Modify Target Speed Range

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.009

    Faction Loss

  • 0

    Security Max Gain

  • 15000

    Chase Max Delay

  • 0.35

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 25000

    Armor Repair Duration

  • 400

    Armor Repair Amount

  • 5000

    Shield Boost Duration

  • 200

    Shield Boost Amount

  • 0.6

    Armor Repair Delay Chance

  • 0.5

    Shield Boost Delay Chance

  • 1

    Group Respawn Chance

  • 0

    Chase Max Distance

  • 1

    Bracket Colour