Gunslinger Killer

This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly

  • shield
  • 1100

    Shield Capacity

  • 0.48

    Shield Em Damage Resistance

  • 0.58

    Shield Explosive Damage Resistance

  • 0.78

    Shield Kinetic Damage Resistance

  • 0.68

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 725

    Armor Hitpoints

  • 0.48

    Armor Em Damage Resistance

  • 0.58

    Armor Explosive Damage Resistance

  • 0.78

    Armor Kinetic Damage Resistance

  • 0.68

    Armor Thermal Damage Resistance

  • structure
  • 235 m³

    Capacity

  • 9200000 kg

    Mass

  • 92000m³ packaged

    Volume

  • 850

    Structure Hitpoints

  • 1440

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 650

    Capacitor Capacity

  • targeting
  • 3

    Maximum Locked Targets

  • 23

    Gravimetric Sensor Strength

  • 180

    Signature Radius

  • 220

    Scan Resolution

  • miscellaneous
  • 30000

    Rate Of Fire

  • 3.5

    Gravimetric Ecm Jammer Strength

  • 3.5

    Ladar Ecm Jammer Strength

  • 3.5

    Magnetometric Ecm Jammer Strength

  • 3.5

    Radar Ecm Jammer Strength

  • 0.011

    Security Status Kill Amount

  • 65000

    Bounty

  • 3125

    Rate Of Fire

  • 180

    Orbit Velocity

  • 1.5735

    Missile Velocity Bonus

  • 1.5735

    Missile Flight Time Bonus

  • 1.2294

    Explosion Velocity Bonus

  • other
  • 0

    Max Range

  • 0

    Damage Multiplier

  • 0

    Kinetic Damage

  • 0

    Thermal Damage

  • 0

    Falloff

  • 0

    Tracking Speed

  • 1

    Max Attack Targets

  • 395

    Propulsion Graphic Id

  • 371

    Gfx Turret Id

  • 395

    Gfx Booster Id

  • 45000

    Attack Range

  • 1

    Loot Count Min

  • 25000

    Fly Range

  • 2

    Equipment Min

  • 4

    Equipment Max

  • 0.53

    Reaction Factor

  • 5400

    Attack Delay Min

  • 21600

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.0075

    Defender Chance

  • 211

    Missile Type Id

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.005

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.1

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 0

    Optimal Sig Radius

  • 5000

    Shield Boost Duration

  • 70

    Shield Boost Amount

  • 1

    Group Respawn Chance

  • 37500

    Chase Max Distance

  • 1

    Bracket Colour

  • 0

    Target Jam

  • 20000

    Target Jam Duration

  • 0.1

    Target Jam Duration Chance

  • 22500

    Target Jam Max Range

  • 11250

    Target Jam Fall Off