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800mm Heavy 'Jolt' Repeating Cannon I

A two-barreled, intermediate-range, powerful cannon capable of causing tremendous damage.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

  • fitting
  • 1800

    Powergrid Usage

  • 33

    Cpu Usage

  • structure
  • 3 m³

    Capacity

  • 75 kg

    Mass

  • 20m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 7875

    Rate Of Fire

  • 4000

    Optimal Range

  • 1

    Charges Per Cycle

  • 2.9645

    Damage Modifier

  • Large

    Charge Size

  • 22704

    Accuracy Falloff

  • 4.32

    Weapon Accuracy Score

  • 1

    Tech Level

  • 83

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 6

    Meta Level

  • 15

    Overload Damage Bonus

  • 0.9

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 10000

    Reload Time

  • z 900 000.00

    Base Price

  • blueprint
  • 800mm Heavy 'Jolt' Repeating Cannon I Blueprint

  • manufacturing
  • base materials
  • 68 307

    Tritanium

  • 17 839

    Pyerite

  • 7 197

    Mexallon

  • 1 951

    Isogen

  • 234

    Nocxium

  • 12

    Zydrine

  • 26

    Megacyte

  • 1

    Energy Cells

  • 13

    Construction Alloy

  • 1

    Angel Advanced Trigger Mechanism

  • extra materials and skills
  • V

    Industry

  • 2

    Cryptic Accelerant

  • 1

    Cryptic Symmetry

  • 1

    Cryptic Augmentation

  • 1

    Energy Cells

  • 12

    Construction Alloy

  • 1

    Angel Advanced Trigger Mechanism

  • V

    Minmatar Encryption Methods

  • reprocessing
  • material/mineral
  • 68 307

    Tritanium

  • 17 839

    Pyerite

  • 7 197

    Mexallon

  • 1 951

    Isogen

  • 234

    Nocxium

  • 12

    Zydrine

  • 26

    Megacyte

  • commodity/materials and compounds
  • 1

    Energy Cells

  • 13

    Construction Alloy

  • commodity/artifacts and prototypes
  • 1

    Angel Advanced Trigger Mechanism

  • other
  • 0

    Capacitor Need

  • 1

    Slots

  • 0

    Accuracy Bonus

  • 1

    Required Skill 1Level

  • 5

    Required Skill 2Level

  • 0

    Republic Fleet Bonus Multiplier

  • 0.01

    Heat Absorbtion Rate Modifier

  • 3

    Meta Group Id

  • 11341

    Type Color Scheme