Medium Degenerative Concussion Bomb I

Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels.

  • fitting
  • 180

    Powergrid Usage

  • 43

    Cpu Usage

  • structure
  • 100 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 75

    Activation Cost

  • 10000

    Activation Time / Duration

  • 4800

    Area Of Effect Radius

  • 100

    Explosive Damage

  • 1

    Tech Level

  • 6

    Meta Level

  • -15

    Overload Duration Bonus

  • 6.7

    Heat Damage

  • 1

    Required Thermodynamics Level

  • blueprint
  • Medium Degenerative Concussion Bomb I Blueprint

  • manufacturing
  • base materials
  • 18 831

    Tritanium

  • 15 610

    Pyerite

  • 4

    Mexallon

  • 3

    Nocxium

  • 2

    Zydrine

  • 2

    Sleeper Foundation Block

  • 1

    Sleeper Micro Circuits

  • 2

    Sleeper Thermal Regulator

  • 2

    Sleeper Heat Nullifying Coil

  • 1

    Sleeper Reintegration Control

  • extra materials and skills
  • V

    Industry

  • 2

    Sleeper Foundation Block

  • 1

    Sleeper Micro Circuits

  • 2

    Sleeper Thermal Regulator

  • 2

    Sleeper Heat Nullifying Coil

  • 1

    Sleeper Reintegration Control

  • III

    Sleeper Technology

  • reprocessing
  • material/mineral
  • 18 831

    Tritanium

  • 15 610

    Pyerite

  • 4

    Mexallon

  • 3

    Nocxium

  • 2

    Zydrine

  • commodity/materials and compounds
  • 2

    Sleeper Foundation Block

  • 1

    Sleeper Micro Circuits

  • commodity/artifacts and prototypes
  • 2

    Sleeper Thermal Regulator

  • 2

    Sleeper Heat Nullifying Coil

  • 1

    Sleeper Reintegration Control

  • other
  • 0

    Em Damage

  • 0

    Kinetic Damage

  • 0

    Thermal Damage

  • 1

    Required Skill 1Level

  • 0

    Caldari Navy Bonus Multiplier

  • 0.01

    Heat Absorbtion Rate Modifier

  • 3

    Meta Group Id