Medium 'Integrative' Hull Repair Unit

Makes use of nano-assembler technology in order to repair damage done to the structure.

  • fitting
  • 45

    Powergrid Usage

  • 51

    Cpu Usage

  • structure
  • 1000 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 60

    Activation Cost

  • 20000

    Activation Time / Duration

  • 90

    Structure Hitpoints Repaired

  • 1

    Tech Level

  • 6

    Meta Level

  • -15

    Overload Duration Bonus

  • 5.3

    Heat Damage

  • 1

    Required Thermodynamics Level

  • blueprint
  • Medium 'Integrative' Hull Repair Unit Blueprint

  • manufacturing
  • base materials
  • 511

    Tritanium

  • 6 993

    Pyerite

  • 8

    Zydrine

  • 18

    Megacyte

  • 2

    Sleeper Foundation Block

  • 1

    Sleeper Split Cables

  • 1

    Sleeper Manuscripts

  • 1

    Sleeper Technical Schematics

  • 1

    Sleeper Data Crystals

  • 2

    Sleeper Nanite Cluster

  • 1

    Sleeper Reintegration Control

  • extra materials and skills
  • V

    Industry

  • 2

    Sleeper Foundation Block

  • 1

    Sleeper Split Cables

  • 1

    Sleeper Manuscripts

  • 1

    Sleeper Technical Schematics

  • 1

    Sleeper Data Crystals

  • 2

    Sleeper Nanite Cluster

  • 1

    Sleeper Reintegration Control

  • II

    Sleeper Technology

  • reprocessing
  • material/mineral
  • 511

    Tritanium

  • 6 993

    Pyerite

  • 8

    Zydrine

  • 18

    Megacyte

  • commodity/materials and compounds
  • 2

    Sleeper Foundation Block

  • 1

    Sleeper Split Cables

  • commodity/decryptors - sleepers
  • 1

    Sleeper Manuscripts

  • 1

    Sleeper Technical Schematics

  • 1

    Sleeper Data Crystals

  • commodity/artifacts and prototypes
  • 2

    Sleeper Nanite Cluster

  • 1

    Sleeper Reintegration Control

  • other
  • 1

    Required Skill 1Level

  • 3

    Required Skill 2Level

  • 0.01

    Heat Absorbtion Rate Modifier

  • 3

    Meta Group Id