'Ghost' Burst Jammer

Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.

Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate.

Note: Only one module of this type can be activated at the same time.

  • fitting
  • 1

    Powergrid Usage

  • 22

    Cpu Usage

  • structure
  • 5000 kg

    Mass

  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 160

    Activation Cost

  • 30000

    Activation Time / Duration

  • 12000

    Ecm Burst Radius

  • 7

    Gravimetric Ecm Jammer Strength

  • 7

    Ladar Ecm Jammer Strength

  • 7

    Magnetometric Ecm Jammer Strength

  • 7

    Radar Ecm Jammer Strength

  • 1

    Tech Level

  • 6

    Meta Level

  • 10

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 20

    Overload Ecm Bonus

  • blueprint
  • 'Ghost' Burst Jammer Blueprint

  • manufacturing
  • base materials
  • 538

    Tritanium

  • 52

    Pyerite

  • 298

    Mexallon

  • 9

    Isogen

  • 4

    Nocxium

  • 4

    Zydrine

  • 6

    Megacyte

  • 3

    Computer Chips

  • 3

    Guristas Medium Weapon Console

  • extra materials and skills
  • V

    Industry

  • 1

    Esoteric Process

  • 3

    Computer Chips

  • 3

    Guristas Medium Weapon Console

  • IV

    Caldari Encryption Methods

  • reprocessing
  • material/mineral
  • 538

    Tritanium

  • 52

    Pyerite

  • 298

    Mexallon

  • 9

    Isogen

  • 4

    Nocxium

  • 4

    Zydrine

  • 6

    Megacyte

  • commodity/materials and compounds
  • 3

    Computer Chips

  • commodity/artifacts and prototypes
  • 3

    Guristas Medium Weapon Console

  • other
  • 1

    Required Skill 1Level

  • 1

    Max Group Active

  • 0.01

    Heat Absorbtion Rate Modifier

  • 3

    Meta Group Id