Partial Weapon Navigation

A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

  • fitting
  • 1

    Powergrid Usage

  • 19

    Cpu Usage

  • structure
  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 10

    Activation Cost

  • 26250

    Optimal Range

  • 5000

    Activation Time / Duration

  • 1

    Tech Level

  • 26.25

    Signature Radius Modifier

  • 1

    Meta Level

  • 1.7

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 20

    Overload Effectiveness Bonus

  • 75000

    Effectiveness Falloff

  • blueprint
  • Partial Weapon Navigation Blueprint

  • manufacturing
  • base materials
  • 71

    Tritanium

  • 24

    Pyerite

  • 1

    Mexallon

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 71

    Tritanium

  • 24

    Pyerite

  • 1

    Mexallon

  • other
  • 1

    Required Skill 2Level

  • 0.01

    Heat Absorbtion Rate Modifier