Target Painter II

A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

  • fitting
  • 1

    Powergrid Usage

  • 24

    Cpu Usage

  • structure
  • 5m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 12

    Activation Cost

  • 36000

    Optimal Range

  • 5000

    Activation Time / Duration

  • 2

    Tech Level

  • 30

    Signature Radius Modifier

  • 5

    Meta Level

  • 1.7

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 20

    Overload Effectiveness Bonus

  • 90000

    Effectiveness Falloff

  • blueprint
  • Target Painter II Blueprint

  • manufacturing
  • base materials
  • 840

    Tritanium

  • 183

    Pyerite

  • 470

    Mexallon

  • 4

    Isogen

  • 4

    Megacyte

  • 5

    Miniature Electronics

  • 9

    Gravimetric Sensor Cluster

  • 5

    Quantum Microprocessor

  • extra materials and skills
  • V

    Industry

  • 3

    Miniature Electronics

  • I

    Graviton Physics

  • I

    Electronic Engineering

  • 1

    R.A.M.- Electronics

  • 6

    Gravimetric Sensor Cluster

  • 3

    Quantum Microprocessor

  • 1

    Target Painter I

  • reprocessing
  • material/mineral
  • 840

    Tritanium

  • 183

    Pyerite

  • 470

    Mexallon

  • 4

    Isogen

  • 4

    Megacyte

  • commodity/construction components
  • 9

    Gravimetric Sensor Cluster

  • 5

    Quantum Microprocessor

  • other
  • 4

    Required Skill 2Level

  • 0.02

    Heat Absorbtion Rate Modifier