Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.
Powergrid Output
Low Slots
Medium Slots
High Slots
Cpu Output
Launcher Hardpoints
Turret Hardpoints
Calibration
Upgrade Hardpoints
Shield Capacity
Shield Em Damage Resistance
Shield Explosive Damage Resistance
Shield Kinetic Damage Resistance
Shield Thermal Damage Resistance
Shield Recharge Time
Armor Hitpoints
Armor Em Damage Resistance
Armor Explosive Damage Resistance
Armor Kinetic Damage Resistance
Armor Thermal Damage Resistance
Capacity
Mass
Volume
Structure Hitpoints
Maximum Velocity
Inertia Modifier
Capacitor Recharge Time
Capacitor Capacity
Maximum Targeting Range
Maximum Locked Targets
Magnetometric Sensor Strength
Signature Radius
Scan Resolution
Tech Level
Maximum Operational Distance
Onboard Jump Drive
Jump Drive Fuel Need
Maximum Jump Range
Jump Drive Consumption Amount
Jump Drive Capacitor Need
Ship Maintenance Bay Capacity
Fleet Hangar Capacity
Rig Size
Fuel Bay Capacity
Capital Sized Vessel
Disallow In High Sec
Capacitor Warfare Resistance
Sensor Warfare Resistance
Weapon Disruption Resistance
Target Painter Resistance
Stasis Webifier Resistance
Remote Logistics Impedance
Remote Electronic Assistance Impedance
Base Price
Damage
Power Load
Power To Speed
Warp Factor
Cpu Load
Scan Speed
Main Color
Max Passengers
Uniformity
Warp Capacitor Need
Propulsion Graphic Id
Gfx Booster Id
Required Skill 1Level
Required Skill 2Level
Required Skill 3Level
Shield Uniformity
Armor Uniformity
Structure Uniformity
Meta Level
Max Directional Velocity
Min Target Vel Dmg Multiplier
Advanced Agility
Jump Drive Duration
Advanced Capital Agility
Has Ship Maintenance Bay
Has Fleet Hangars
Heat Capacity Hi
Heat Dissipation Rate Hi
Heat Dissipation Rate Med
Heat Dissipation Rate Low
Heat Capacity Med
Heat Capacity Low
Heat Generation Multiplier
Jump Harmonics
Heat Attenuation Med
Fw Lp Kill
Type Color Scheme
Gate Scramble Status
Entosis Duration Multiplier
Fighter Ability Anti Capital Missile Resistance
Ship Bonus Dreadnought G1
Ship Bonus Dreadnought G2
Ship Bonus Dreadnought G3
Fighter Ability Kamikaze Resistance