From here, the assembly managers synchronize and concentrate their efforts. Much of what goes on is actually remote controlled from here.
Shield Capacity
Shield Recharge Time
Armor Hitpoints
Capacity
Mass
Volume
Structure Hitpoints
Signature Radius
Missile Velocity Bonus
Missile Flight Time Bonus
Max Range
Falloff
Tracking Speed
Attack Range
Loot Count Min
Loot Count Max
Security Status Kill Bonus
Fly Range
Equipment Min
Equipment Max
Equipment Group Max
Kill Bounty
Structure Uniformity
Chase Max Distance
Disallow Offensive Modifiers