To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in. A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity.
Shield Capacity
Shield Recharge Time
Armor Hitpoints
Capacity
Mass
Volume
Structure Hitpoints
Signature Radius
Max Range
Falloff
Tracking Speed
Attack Range
Loot Count Min
Loot Count Max
Security Status Kill Bonus
Fly Range
Equipment Min
Equipment Max
Kill Bounty
Structure Uniformity
Chase Max Distance