Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.
Shield Capacity
Shield Recharge Time
Armor Hitpoints
Capacity
Mass
Volume
Structure Hitpoints
Signature Radius
Max Range
Falloff
Tracking Speed
Attack Range
Loot Count Min
Loot Count Max
Security Status Kill Bonus
Fly Range
Equipment Min
Equipment Max
Kill Bounty
Structure Uniformity
Chase Max Distance