Blood Raider Wall

Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other.

  • shield
  • 200

    Shield Capacity

  • 86400000

    Shield Recharge Time

  • armor
  • 200

    Armor Hitpoints

  • structure
  • 10000 m³

    Capacity

  • 100000 kg

    Mass

  • 100000000m³ packaged

    Volume

  • 300

    Structure Hitpoints

  • targeting
  • 1000

    Signature Radius

  • other
  • 0

    Max Range

  • 0

    Falloff

  • 0

    Tracking Speed

  • 0

    Attack Range

  • 5

    Loot Count Min

  • 10

    Loot Count Max

  • 0

    Security Status Kill Bonus

  • 0

    Fly Range

  • 5

    Equipment Min

  • 10

    Equipment Max

  • 0

    Kill Bounty

  • 0.75

    Structure Uniformity

  • 0

    Chase Max Distance