Mullok Bloodsworn

Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.

  • shield
  • 200

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.4

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 2000000

    Shield Recharge Time

  • armor
  • 200

    Armor Hitpoints

  • 0.5

    Armor Em Damage Resistance

  • 0.9

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.65

    Armor Thermal Damage Resistance

  • structure
  • 235 m³

    Capacity

  • 2810000 kg

    Mass

  • 28100m³ packaged

    Volume

  • 200

    Structure Hitpoints

  • 400

    Maximum Velocity

  • capacitor
  • 500000

    Capacitor Recharge Time

  • 235

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 10

    Radar Sensor Strength

  • 10

    Ladar Sensor Strength

  • 10

    Magnetometric Sensor Strength

  • 10

    Gravimetric Sensor Strength

  • 40

    Signature Radius

  • 850

    Scan Resolution

  • miscellaneous
  • 2400

    Rate Of Fire

  • 5600

    Optimal Range

  • 1.4375

    Damage Modifier

  • 3

    Em Damage

  • 3

    Thermal Damage

  • 500

    Accuracy Falloff

  • 0.283475

    Weapon Accuracy Score

  • 0.0015

    Security Status Kill Amount

  • 45000

    Bounty

  • 200

    Orbit Velocity

  • 40

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 0

    Speed Factor

  • 3500

    Scan Speed

  • 0

    Warp Scramble Range

  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 350

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 7500

    Attack Range

  • 5000

    Fly Range

  • 1

    Equipment Min

  • 2

    Equipment Max

  • 0.3

    Reaction Factor

  • 7000

    Attack Delay Min

  • 18500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0

    Defender Chance

  • 0

    Warp Scramble Chance

  • 0

    Modify Target Speed Chance

  • 0

    Modify Target Speed Duration

  • 0

    Modify Target Speed Range

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 2

    Strength

  • 0.0015

    Faction Loss

  • 5

    Security Max Gain

  • 0

    Chase Max Delay

  • 0

    Chase Max Delay Chance

  • 0

    Chase Max Duration

  • 0

    Chase Max Duration Chance

  • 25000

    Armor Repair Duration

  • 62.5

    Armor Repair Amount

  • 0.175

    Armor Repair Delay Chance

  • 5000

    Chase Max Distance

  • 1

    Bracket Colour