Federation Navy 200mm Railgun

The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

  • fitting
  • 158

    Powergrid Usage

  • 37

    Cpu Usage

  • structure
  • 1 m³

    Capacity

  • 1000 kg

    Mass

  • 10m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 3.612

    Activation Cost

  • 4455

    Rate Of Fire

  • 18000

    Optimal Range

  • 1

    Charges Per Cycle

  • 3.16

    Damage Modifier

  • Medium

    Charge Size

  • 10000

    Accuracy Falloff

  • 8

    Weapon Accuracy Score

  • 1

    Tech Level

  • 85

    Used With (Charge Group)

  • 40000

    Signature Resolution

  • 8

    Meta Level

  • -15

    Overload Rate Of Fire Bonus

  • 0.7

    Heat Damage

  • 1

    Required Thermodynamics Level

  • 5000

    Reload Time

  • z 100 000.00

    Base Price

  • blueprint
  • Federation Navy 200mm Railgun Blueprint

  • manufacturing
  • base materials
  • 4 600

    Tritanium

  • 1 583

    Pyerite

  • 1 167

    Mexallon

  • 63

    Isogen

  • 50

    Nocxium

  • 18

    Zydrine

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 4 600

    Tritanium

  • 1 583

    Pyerite

  • 1 167

    Mexallon

  • 63

    Isogen

  • 50

    Nocxium

  • 18

    Zydrine

  • other
  • 1

    Slots

  • 0

    Target Module

  • 0

    Accuracy Bonus

  • 8627698

    Main Color

  • 1

    Required Skill 1Level

  • 3

    Required Skill 2Level

  • 0.01

    Heat Absorbtion Rate Modifier

  • 4

    Meta Group Id

  • 11328

    Type Color Scheme