Caldari Navy Cloaking Device

This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.

  • fitting
  • 1

    Powergrid Usage

  • 60

    Cpu Usage

  • structure
  • 100m³ packaged

    Volume

  • 40

    Structure Hitpoints

  • miscellaneous
  • 0.275

    Maximum Velocity Modifier

  • 1

    Tech Level

  • 25000

    Sensor Recalibration Time

  • 0.65

    Scan Resolution Bonus

  • 8

    Meta Level

  • 30000

    Reactivation Delay

  • blueprint
  • Caldari Navy Cloaking Device Blueprint

  • manufacturing
  • base materials
  • 16 253

    Tritanium

  • 6 353

    Pyerite

  • 778

    Mexallon

  • 460

    Isogen

  • 171

    Nocxium

  • 134

    Zydrine

  • 34

    Megacyte

  • extra materials and skills
  • I

    Industry

  • reprocessing
  • material/mineral
  • 16 253

    Tritanium

  • 6 353

    Pyerite

  • 778

    Mexallon

  • 460

    Isogen

  • 171

    Nocxium

  • 134

    Zydrine

  • 34

    Megacyte

  • other
  • 1

    Required Skill 1Level

  • 1.02

    Caldari Navy Bonus Multiplier

  • 4

    Meta Group Id