Republic Fleet Rupture

The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Threat level: Deadly

  • shield
  • 1700

    Shield Capacity

  • 0.85

    Shield Em Damage Resistance

  • 0.5

    Shield Explosive Damage Resistance

  • 0.55

    Shield Kinetic Damage Resistance

  • 0.7

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 1200

    Armor Hitpoints

  • 0.3

    Armor Em Damage Resistance

  • 0.9

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.75

    Armor Thermal Damage Resistance

  • structure
  • 300 m³

    Capacity

  • 11500000 kg

    Mass

  • 96000m³ packaged

    Volume

  • 1300

    Structure Hitpoints

  • 400

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 1400

    Capacitor Capacity

  • targeting
  • 4

    Maximum Locked Targets

  • 20

    Ladar Sensor Strength

  • 115

    Signature Radius

  • 275

    Scan Resolution

  • miscellaneous
  • 3150

    Rate Of Fire

  • 20000

    Optimal Range

  • 5.25

    Damage Modifier

  • 14

    Explosive Damage

  • 12

    Kinetic Damage

  • 15000

    Accuracy Falloff

  • 0.0288

    Weapon Accuracy Score

  • 1

    Missile Damage Bonus

  • 17500

    Rate Of Fire

  • 200

    Orbit Velocity

  • 125

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 0

    Speed Factor

  • 4500

    Scan Speed

  • 0

    Warp Scramble Range

  • 0

    Em Damage

  • 0

    Thermal Damage

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 384

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 50000

    Attack Range

  • 1

    Loot Count Min

  • 0

    Security Status Kill Bonus

  • 20000

    Fly Range

  • 4

    Equipment Min

  • 6

    Equipment Max

  • 0.7

    Reaction Factor

  • 1500

    Attack Delay Min

  • 7500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.09

    Defender Chance

  • 0

    Warp Scramble Chance

  • 209

    Missile Type Id

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.009

    Faction Loss

  • 15000

    Chase Max Delay

  • 0.35

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 25000

    Armor Repair Duration

  • 400

    Armor Repair Amount

  • 0.6

    Armor Repair Delay Chance

  • 0

    Chase Max Distance

  • 1

    Bracket Colour