The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. Threat level: Significant
Shield Capacity
Shield Em Damage Resistance
Shield Explosive Damage Resistance
Shield Kinetic Damage Resistance
Shield Thermal Damage Resistance
Shield Recharge Time
Armor Hitpoints
Armor Em Damage Resistance
Armor Explosive Damage Resistance
Armor Kinetic Damage Resistance
Armor Thermal Damage Resistance
Capacity
Mass
Volume
Structure Hitpoints
Maximum Velocity
Capacitor Recharge Time
Capacitor Capacity
Maximum Locked Targets
Radar Sensor Strength
Signature Radius
Scan Resolution
Rate Of Fire
Optimal Range
Damage Modifier
Em Damage
Thermal Damage
Accuracy Falloff
Weapon Accuracy Score
Rate Of Fire
Orbit Velocity
Signature Resolution
Missile Velocity Bonus
Missile Flight Time Bonus
Speed Factor
Scan Speed
Warp Scramble Range
Explosive Damage
Kinetic Damage
Max Attack Targets
Propulsion Graphic Id
Gfx Turret Id
Gfx Booster Id
Attack Range
Loot Count Min
Security Status Kill Bonus
Fly Range
Equipment Min
Equipment Max
Reaction Factor
Attack Delay Min
Attack Delay Max
Shield Uniformity
Defender Chance
Warp Scramble Chance
Missile Type Id
Armor Uniformity
Structure Uniformity
Faction Loss
Chase Max Delay
Chase Max Delay Chance
Chase Max Duration
Chase Max Duration Chance
Shield Boost Duration
Shield Boost Amount
Shield Boost Delay Chance
Chase Max Distance
Bracket Colour