Ammatar Navy Inquisitor

The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. Threat level: Significant

  • shield
  • 175

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.4

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 2000000

    Shield Recharge Time

  • armor
  • 270

    Armor Hitpoints

  • 0.5

    Armor Em Damage Resistance

  • 0.8

    Armor Explosive Damage Resistance

  • 0.7

    Armor Kinetic Damage Resistance

  • 0.625

    Armor Thermal Damage Resistance

  • structure
  • 315 m³

    Capacity

  • 1525000 kg

    Mass

  • 28700m³ packaged

    Volume

  • 235

    Structure Hitpoints

  • 500

    Maximum Velocity

  • capacitor
  • 500000

    Capacitor Recharge Time

  • 220

    Capacitor Capacity

  • targeting
  • 2

    Maximum Locked Targets

  • 8

    Radar Sensor Strength

  • 45

    Signature Radius

  • 850

    Scan Resolution

  • miscellaneous
  • 1250

    Rate Of Fire

  • 1000

    Optimal Range

  • 1.29

    Damage Modifier

  • 4

    Em Damage

  • 3

    Thermal Damage

  • 5000

    Accuracy Falloff

  • 0.3287

    Weapon Accuracy Score

  • 20000

    Rate Of Fire

  • 250

    Orbit Velocity

  • 45

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 0

    Speed Factor

  • 3500

    Scan Speed

  • 0

    Warp Scramble Range

  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 352

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 6000

    Attack Range

  • 1

    Loot Count Min

  • 0

    Security Status Kill Bonus

  • 1000

    Fly Range

  • 1

    Equipment Min

  • 2

    Equipment Max

  • 0.4

    Reaction Factor

  • 6000

    Attack Delay Min

  • 17000

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0

    Defender Chance

  • 0

    Warp Scramble Chance

  • 210

    Missile Type Id

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.002

    Faction Loss

  • 0

    Chase Max Delay

  • 0

    Chase Max Delay Chance

  • 0

    Chase Max Duration

  • 0

    Chase Max Duration Chance

  • 10000

    Shield Boost Duration

  • 28

    Shield Boost Amount

  • 0.175

    Shield Boost Delay Chance

  • 0

    Chase Max Distance

  • 1

    Bracket Colour