Republic Fleet Vigil

The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. Threat level: Significant

  • shield
  • 175

    Shield Capacity

  • 0.85

    Shield Em Damage Resistance

  • 0.5

    Shield Explosive Damage Resistance

  • 0.55

    Shield Kinetic Damage Resistance

  • 0.7

    Shield Thermal Damage Resistance

  • 2000000

    Shield Recharge Time

  • armor
  • 175

    Armor Hitpoints

  • 0.3

    Armor Em Damage Resistance

  • 0.9

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.75

    Armor Thermal Damage Resistance

  • structure
  • 150 m³

    Capacity

  • 1125000 kg

    Mass

  • 17400m³ packaged

    Volume

  • 165

    Structure Hitpoints

  • 500

    Maximum Velocity

  • capacitor
  • 500000

    Capacitor Recharge Time

  • 220

    Capacitor Capacity

  • targeting
  • 2

    Maximum Locked Targets

  • 8

    Ladar Sensor Strength

  • 45

    Signature Radius

  • 850

    Scan Resolution

  • miscellaneous
  • 1250

    Rate Of Fire

  • 1000

    Optimal Range

  • 1.25

    Damage Modifier

  • 5

    Explosive Damage

  • 2

    Kinetic Damage

  • 5000

    Accuracy Falloff

  • 0.3287

    Weapon Accuracy Score

  • 250

    Orbit Velocity

  • 45

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 0

    Speed Factor

  • 3500

    Scan Speed

  • 0

    Warp Scramble Range

  • 0

    Em Damage

  • 0

    Thermal Damage

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 392

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 6000

    Attack Range

  • 1

    Loot Count Min

  • 0

    Security Status Kill Bonus

  • 1000

    Fly Range

  • 1

    Equipment Min

  • 2

    Equipment Max

  • 0.4

    Reaction Factor

  • 6000

    Attack Delay Min

  • 17000

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0

    Defender Chance

  • 0

    Warp Scramble Chance

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.002

    Faction Loss

  • 0

    Chase Max Delay

  • 0

    Chase Max Delay Chance

  • 0

    Chase Max Duration

  • 0

    Chase Max Duration Chance

  • 10000

    Shield Boost Duration

  • 28

    Shield Boost Amount

  • 0.175

    Shield Boost Delay Chance

  • 0

    Chase Max Distance

  • 1

    Bracket Colour