Sarum Maller

The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly

  • shield
  • 1200

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.4

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 1500

    Armor Hitpoints

  • 0.5

    Armor Em Damage Resistance

  • 0.9

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.65

    Armor Thermal Damage Resistance

  • structure
  • 280 m³

    Capacity

  • 12750000 kg

    Mass

  • 118000m³ packaged

    Volume

  • 1500

    Structure Hitpoints

  • 400

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 200

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 20

    Radar Sensor Strength

  • 125

    Signature Radius

  • 275

    Scan Resolution

  • miscellaneous
  • 1200

    Rate Of Fire

  • 32000

    Optimal Range

  • 3.1

    Damage Modifier

  • 12

    Em Damage

  • 8000

    Accuracy Falloff

  • 0.024

    Weapon Accuracy Score

  • 1.15

    Missile Damage Bonus

  • 0.0065

    Security Status Kill Amount

  • 27500

    Rate Of Fire

  • 200

    Orbit Velocity

  • 125

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 0

    Speed Factor

  • 5000

    Scan Speed

  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 0

    Thermal Damage

  • 1

    Max Attack Targets

  • 359

    Gfx Turret Id

  • 394

    Gfx Booster Id

  • 50000

    Attack Range

  • 1

    Loot Count Min

  • 30000

    Fly Range

  • 3

    Equipment Min

  • 6

    Equipment Max

  • 0.7

    Reaction Factor

  • 1500

    Attack Delay Min

  • 7500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.08

    Defender Chance

  • 0

    Warp Scramble Chance

  • 209

    Missile Type Id

  • 0.75

    Structure Uniformity

  • 0.007

    Faction Loss

  • 3.25

    Security Max Gain

  • 15000

    Chase Max Delay

  • 0.5

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 0.5

    Chase Max Duration Chance

  • 0

    Chase Max Distance

  • 1

    Bracket Colour