Dark Blood Revenant

Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.

  • shield
  • 1000

    Shield Capacity

  • 0.77

    Shield Em Damage Resistance

  • 0.47

    Shield Explosive Damage Resistance

  • 0.57

    Shield Kinetic Damage Resistance

  • 0.67

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 1250

    Armor Hitpoints

  • 0.77

    Armor Em Damage Resistance

  • 0.47

    Armor Explosive Damage Resistance

  • 0.57

    Armor Kinetic Damage Resistance

  • 0.67

    Armor Thermal Damage Resistance

  • structure
  • 235 m³

    Capacity

  • 11800000 kg

    Mass

  • 118000m³ packaged

    Volume

  • 1100

    Structure Hitpoints

  • 1440

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 675

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 22

    Radar Sensor Strength

  • 160

    Signature Radius

  • 240

    Scan Resolution

  • miscellaneous
  • 3000

    Rate Of Fire

  • 21875

    Optimal Range

  • 5.9375

    Damage Modifier

  • 8

    Em Damage

  • 8

    Thermal Damage

  • 7500

    Accuracy Falloff

  • 0.0525

    Weapon Accuracy Score

  • 0.75

    Maximum Range Multiplier

  • 0.75

    Tracking Speed Multiplier

  • 0.023

    Security Status Kill Amount

  • 543750

    Bounty

  • 0.8

    Rate Of Fire

  • 180

    Orbit Velocity

  • 125

    Signature Resolution

  • other
  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 357

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 47500

    Attack Range

  • 1

    Loot Count Min

  • 19000

    Fly Range

  • 2

    Equipment Min

  • 4

    Equipment Max

  • 0.54

    Reaction Factor

  • 5325

    Attack Delay Min

  • 21300

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.0125

    Defender Chance

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.0055

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.1

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 188

    Armor Repair Amount

  • 0

    Group Respawn Chance

  • 28500

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.12

    Tracking Disrupt Duration Chance

  • 30000

    Tracking Disrupt Max Range

  • 30000

    Tracking Disrupt Duration

  • 0.75

    Tracking Disrupt Multiplier

  • 15000

    Tracking Disrupt Fall Off

  • 0.43

    Armor Repair Delay Chance Medium