Dark Blood Arch Templar

Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly.

  • shield
  • 800

    Shield Capacity

  • 0.78

    Shield Em Damage Resistance

  • 0.48

    Shield Explosive Damage Resistance

  • 0.58

    Shield Kinetic Damage Resistance

  • 0.68

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 1000

    Armor Hitpoints

  • 0.78

    Armor Em Damage Resistance

  • 0.48

    Armor Explosive Damage Resistance

  • 0.58

    Armor Kinetic Damage Resistance

  • 0.68

    Armor Thermal Damage Resistance

  • structure
  • 235 m³

    Capacity

  • 11800000 kg

    Mass

  • 118000m³ packaged

    Volume

  • 1000

    Structure Hitpoints

  • 1440

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 650

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 21

    Radar Sensor Strength

  • 160

    Signature Radius

  • 240

    Scan Resolution

  • miscellaneous
  • 2000

    Rate Of Fire

  • 8125

    Optimal Range

  • 3.75

    Damage Modifier

  • 8

    Em Damage

  • 8

    Thermal Damage

  • 3750

    Accuracy Falloff

  • 0.09

    Weapon Accuracy Score

  • 0.8

    Maximum Range Multiplier

  • 0.8

    Tracking Speed Multiplier

  • 0.022

    Security Status Kill Amount

  • 487500

    Bounty

  • 1

    Rate Of Fire

  • 180

    Orbit Velocity

  • 125

    Signature Resolution

  • other
  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 356

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 21750

    Attack Range

  • 1

    Loot Count Min

  • 7250

    Fly Range

  • 2

    Equipment Min

  • 4

    Equipment Max

  • 0.53

    Reaction Factor

  • 5400

    Attack Delay Min

  • 21600

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.009375

    Defender Chance

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.005

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.2

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 175

    Armor Repair Amount

  • 0

    Group Respawn Chance

  • 14500

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.25

    Capacitor Drain Duration Chance

  • 0.105

    Tracking Disrupt Duration Chance

  • 10000

    Capacitor Drain Max Range

  • 30000

    Tracking Disrupt Max Range

  • 10000

    Capacitor Drain Duration

  • 30000

    Tracking Disrupt Duration

  • 75

    Capacitor Drain Amount

  • 0.8

    Tracking Disrupt Multiplier

  • 15000

    Tracking Disrupt Fall Off

  • 0.42

    Armor Repair Delay Chance Medium