Ammatar Navy Augoror

The Auguror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Auguror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. Threat level: Deadly

  • shield
  • 1000

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.4

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 1100

    Armor Hitpoints

  • 0.5

    Armor Em Damage Resistance

  • 0.8

    Armor Explosive Damage Resistance

  • 0.7

    Armor Kinetic Damage Resistance

  • 0.625

    Armor Thermal Damage Resistance

  • structure
  • 465 m³

    Capacity

  • 12250000 kg

    Mass

  • 115000m³ packaged

    Volume

  • 1100

    Structure Hitpoints

  • 400

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 200

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 20

    Radar Sensor Strength

  • 125

    Signature Radius

  • 275

    Scan Resolution

  • miscellaneous
  • 1000

    Rate Of Fire

  • 30000

    Optimal Range

  • 3.1

    Damage Modifier

  • 10

    Em Damage

  • 10

    Thermal Damage

  • 8000

    Accuracy Falloff

  • 0.024

    Weapon Accuracy Score

  • 1.15

    Missile Damage Bonus

  • 27500

    Rate Of Fire

  • 200

    Orbit Velocity

  • 125

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 0

    Speed Factor

  • 5000

    Scan Speed

  • 0

    Explosive Damage

  • 0

    Kinetic Damage

  • 1

    Max Attack Targets

  • 359

    Gfx Turret Id

  • 394

    Gfx Booster Id

  • 50000

    Attack Range

  • 1

    Loot Count Min

  • 0

    Security Status Kill Bonus

  • 30000

    Fly Range

  • 3

    Equipment Min

  • 6

    Equipment Max

  • 0.7

    Reaction Factor

  • 1500

    Attack Delay Min

  • 7500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.08

    Defender Chance

  • 0

    Warp Scramble Chance

  • 213

    Missile Type Id

  • 0.75

    Structure Uniformity

  • 0.007

    Faction Loss

  • 3.25

    Security Max Gain

  • 15000

    Chase Max Delay

  • 0.5

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 0.5

    Chase Max Duration Chance

  • 0

    Chase Max Distance

  • 1

    Bracket Colour