Federation Navy Vexor

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Threat level: Deadly

  • shield
  • 1200

    Shield Capacity

  • 1

    Shield Em Damage Resistance

  • 0.4

    Shield Explosive Damage Resistance

  • 0.6

    Shield Kinetic Damage Resistance

  • 0.8

    Shield Thermal Damage Resistance

  • 1000000

    Shield Recharge Time

  • armor
  • 1000

    Armor Hitpoints

  • 0.4

    Armor Em Damage Resistance

  • 0.8

    Armor Explosive Damage Resistance

  • 0.65

    Armor Kinetic Damage Resistance

  • 0.725

    Armor Thermal Damage Resistance

  • structure
  • 480 m³

    Capacity

  • 13075000 kg

    Mass

  • 115000m³ packaged

    Volume

  • 1200

    Structure Hitpoints

  • 400

    Maximum Velocity

  • capacitor
  • 1000000

    Capacitor Recharge Time

  • 200

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 20

    Magnetometric Sensor Strength

  • 125

    Signature Radius

  • 275

    Scan Resolution

  • miscellaneous
  • 1200

    Rate Of Fire

  • 32000

    Optimal Range

  • 3.3

    Damage Modifier

  • 12

    Kinetic Damage

  • 8000

    Accuracy Falloff

  • 0.024

    Weapon Accuracy Score

  • 1.15

    Missile Damage Bonus

  • 27500

    Rate Of Fire

  • 200

    Orbit Velocity

  • 125

    Signature Resolution

  • 1.5

    Missile Velocity Bonus

  • 1.5

    Missile Flight Time Bonus

  • other
  • 0

    Speed Factor

  • 5000

    Scan Speed

  • 0

    Em Damage

  • 0

    Explosive Damage

  • 0

    Thermal Damage

  • 1

    Max Attack Targets

  • 371

    Gfx Turret Id

  • 394

    Gfx Booster Id

  • 50000

    Attack Range

  • 1

    Loot Count Min

  • 0

    Security Status Kill Bonus

  • 30000

    Fly Range

  • 3

    Equipment Min

  • 6

    Equipment Max

  • 0.7

    Reaction Factor

  • 1500

    Attack Delay Min

  • 7500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0.08

    Defender Chance

  • 0

    Warp Scramble Chance

  • 208

    Missile Type Id

  • 0.75

    Structure Uniformity

  • 0.007

    Faction Loss

  • 15000

    Chase Max Delay

  • 0.5

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 0.5

    Chase Max Duration Chance

  • 0

    Chase Max Distance

  • 1

    Bracket Colour