Blood Collector

This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant

  • shield
  • 150

    Shield Capacity

  • 0.95

    Shield Em Damage Resistance

  • 0.65

    Shield Explosive Damage Resistance

  • 0.75

    Shield Kinetic Damage Resistance

  • 0.85

    Shield Thermal Damage Resistance

  • 2000000

    Shield Recharge Time

  • armor
  • 225

    Armor Hitpoints

  • 0.95

    Armor Em Damage Resistance

  • 0.65

    Armor Explosive Damage Resistance

  • 0.75

    Armor Kinetic Damage Resistance

  • 0.85

    Armor Thermal Damage Resistance

  • structure
  • 315 m³

    Capacity

  • 2810000 kg

    Mass

  • 28100m³ packaged

    Volume

  • 200

    Structure Hitpoints

  • 1760

    Maximum Velocity

  • capacitor
  • 500000

    Capacitor Recharge Time

  • 120

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 18

    Radar Sensor Strength

  • 46

    Signature Radius

  • 450

    Scan Resolution

  • miscellaneous
  • 3000

    Rate Of Fire

  • 8750

    Optimal Range

  • 2.5

    Damage Modifier

  • 4

    Em Damage

  • 4

    Thermal Damage

  • 3000

    Accuracy Falloff

  • 0.13

    Weapon Accuracy Score

  • 0.85

    Maximum Range Multiplier

  • 0.85

    Tracking Speed Multiplier

  • 0.00225

    Security Status Kill Amount

  • 9000

    Bounty

  • 220

    Orbit Velocity

  • 40

    Signature Resolution

  • other
  • 0

    Speed Factor

  • 0

    Warp Scramble Range

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 351

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 23750

    Attack Range

  • 1

    Loot Count Min

  • 9500

    Fly Range

  • 1

    Equipment Min

  • 2

    Equipment Max

  • 0.3

    Reaction Factor

  • 7125

    Attack Delay Min

  • 28500

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0

    Defender Chance

  • 0

    Modify Target Speed Chance

  • 0

    Modify Target Speed Duration

  • 0

    Modify Target Speed Range

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.00225

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.05

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 45

    Armor Repair Amount

  • 1

    Group Respawn Chance

  • 14250

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.06

    Tracking Disrupt Duration Chance

  • 40000

    Tracking Disrupt Max Range

  • 30000

    Tracking Disrupt Duration

  • 0.85

    Tracking Disrupt Multiplier

  • 20000

    Tracking Disrupt Fall Off

  • 0.2

    Armor Repair Delay Chance Small