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Blood Upholder

This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate

  • shield
  • 75

    Shield Capacity

  • 0.97

    Shield Em Damage Resistance

  • 0.67

    Shield Explosive Damage Resistance

  • 0.77

    Shield Kinetic Damage Resistance

  • 0.87

    Shield Thermal Damage Resistance

  • 2000000

    Shield Recharge Time

  • armor
  • 125

    Armor Hitpoints

  • 0.97

    Armor Em Damage Resistance

  • 0.67

    Armor Explosive Damage Resistance

  • 0.77

    Armor Kinetic Damage Resistance

  • 0.87

    Armor Thermal Damage Resistance

  • structure
  • 135 m³

    Capacity

  • 2810000 kg

    Mass

  • 28100m³ packaged

    Volume

  • 125

    Structure Hitpoints

  • 1760

    Maximum Velocity

  • capacitor
  • 500000

    Capacitor Recharge Time

  • 100

    Capacitor Capacity

  • targeting
  • 1

    Maximum Locked Targets

  • 8

    Radar Sensor Strength

  • 31

    Signature Radius

  • 1350

    Scan Resolution

  • miscellaneous
  • 2000

    Rate Of Fire

  • 4000

    Optimal Range

  • 1.5

    Damage Modifier

  • 3

    Em Damage

  • 3

    Thermal Damage

  • 1500

    Accuracy Falloff

  • 0.219

    Weapon Accuracy Score

  • 0.00175

    Security Status Kill Amount

  • 7000

    Bounty

  • 220

    Orbit Velocity

  • 40

    Signature Resolution

  • other
  • 0

    Speed Factor

  • 0

    Warp Scramble Range

  • 1

    Max Attack Targets

  • 397

    Propulsion Graphic Id

  • 351

    Gfx Turret Id

  • 397

    Gfx Booster Id

  • 13125

    Attack Range

  • 4375

    Fly Range

  • 1

    Equipment Min

  • 2

    Equipment Max

  • 0.28

    Reaction Factor

  • 7275

    Attack Delay Min

  • 29100

    Attack Delay Max

  • 0.75

    Shield Uniformity

  • 0

    Defender Chance

  • 0

    Modify Target Speed Chance

  • 0

    Modify Target Speed Duration

  • 0

    Modify Target Speed Range

  • 0.75

    Armor Uniformity

  • 0.75

    Structure Uniformity

  • 0.00175

    Faction Loss

  • 5

    Security Max Gain

  • 10000

    Chase Max Delay

  • 0.1

    Chase Max Delay Chance

  • 10000

    Chase Max Duration

  • 1

    Chase Max Duration Chance

  • 10000

    Armor Repair Duration

  • 35

    Armor Repair Amount

  • 1

    Group Respawn Chance

  • 8750

    Chase Max Distance

  • 1

    Bracket Colour

  • 0.18

    Armor Repair Delay Chance Small