Technological Secrets (3 of 3) [ comments: 6 ]

Enemy

Minmatar Republic

Type DeadSpace (no gate)
Target Destroy all NPC's
Steps 3
Mission briefing As I said earlier, something dire has come up. One of our biggest research outposts in *** has been attacked. Its location is a secret, so someone must have been snooping around, I'll take a wild guess that is was those Thukker mercs you took care of.
We've identified the attackers as agents of the Minmatar - Gallente alliance. They've certainly got balls to get this far into our territory, I'll give them that. But they must be eliminated, before they board the outpost. We'll destroy it before we allow them to get their filthy hands on the technological breakthroughs which our scientists have been researching there.
From the data I've received there is a large force of Minmatar fighters at the doorstep of our research outpost already, fighting their way in. We are expecting two more waves of reinforcements to arrive soon, as we spotted two groups of Republic ships heading their way already. So you must hurry before the reinforcements arrive, or you'll never be able to take them out.

Mission Step # 1

Enemy

Minmatar Republic

Step Type spot
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
1 × Republic Fleet Detective 0 0 80 20 0 1250 15 50 45 30 15000 320 2 +
135 0 0 0 1200 15 50 45 30
1 × Republic Fleet Officer 0 0 80 30 0 1250 15 50 45 30 15000 320 2 +
135 0 0 0 1200 15 50 45 30
4 × Republic Fleet Soldier 0 0 41 9 0 250 15 50 45 30 7500 500
0 0 0 83 250 15 50 45 30
1 × Republic Fleet C-2 Support Frigate 0 25 20 10 0 500 15 50 45 30 8500 900 1 +
0 83 0 0 450 15 50 45 30
2 × Republic Fleet C-1 Support Frigate 0 20 16 8 0 350 15 50 45 30 5500 900 1 +
0 83 0 0 300 15 50 45 30
Tips
  • make bookmarks, and rewarp in 60
  • 100 km
  • destroy Republic Fleet C
  • 1 and C2 Support Frigates first, they use warpscramblers

Mission Step # 2

Enemy

Minmatar Republic

Step Type wave
Number of Spawns 1
NPC's Attack after warp yes
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
1 × Republic Fleet Stabber 0 0 40 33 0 1200 15 50 45 30 30000 800
0 0 0 155 1000 15 50 45 30

Mission Step # 3

Enemy

Minmatar Republic

Step Type wave
Number of Spawns 1
NPC's Attack after warp no
Your Shield/Armor resists
Your Damage type

Spawn # 1
  Name Bounty($)       orb. vel.
6 × Republic Fleet Soldier 0 0 41 9 0 250 15 50 45 30 7500 500
0 0 0 83 250 15 50 45 30
1 × Republic Fleet Rupture 0 0 74 63 0 1700 15 50 45 30 20000 400
0 0 135 0 1200 15 50 45 30
Tips
  • after 3d step you can report to your agent and finish mission, but if you wait some times you can see next waves (1 frigate or cruiser)

top Comments 6Please login to add a comment

galeb
0.0.0
8:27pm 2007 Thursday 1st February 2007 Well here is what i encountered

1st wave:
3xSupport Frigates
3xSoldiers
1xDetective
1xRupture (trigger for next wave)


2nd wave:
2xChief Kwarm
3xRupture


3rd wave:
3xBormi (destroyers)
2xNorni (BC)
galeb
0.0.0
1:03pm 2007 Thursday 1st February 2007 In 1st wave killing Rupture will trigger next wave to spawn, so kill him last.
Dillius Archania
10:40pm 2006 Wednesday 13th December 2006 I have no idea where the right place to post this is, but the 2nd wave of this as of Revelation 1 is 2x Stabber 5x Vigilants, and the 3rd wave has 1 less fighter and 2 more ruptures. At least when I did it.
Marshal
10:51pm 2006 Monday 4th September 2006 Tip: Time between 1st and second waves is enough for repairing and recharging, but no time between 2nd and 3th waves, so, if u have big damages - better wrap out.
LocoWeed20
1:22am 2006 Thursday 31st August 2006 2 stabbers and 6 vigils on second spawn
3 ruptures and 5 soldiers on third spawn
General Nuke Em
1:26am 2006 Thursday 27th July 2006 The third spawn has increased in size. There are now three ruptures instead of one.