Patch Notes For October 2018 Release

by CCP Falcon11:00am on Friday 5th October 2018

Patch Notes For October 2018 Release 1.3

Released on Tuesday, October 16th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue preventing characters whose account transfers were canceled from being usable.
  • Fixed an issue where ECM fighters could not be targeted when jamming.
  • Fixed an issue where NPC Logistic ships were able to target other NPCs while being jammed.

Graphics:

  • Fixed logo blurriness on the Hyperion with the Serene Mang SKIN applied
  • Fixed the missing stripes on the Rattlesnake with the King's Ransom SKINs applied
  • Fixed an Issue whereby faction logos were not being displayed on several ships or by several SKINs
  • Fixed the glow colour of the reactors on the Exhumers
  • The death animation on pod death is again displaying properly.

Technical:

  • Fixed an issue where the tooltip for the time dilation icon did not display if the system name or region name was too long.

Patch Notes For October 2018 Release 1.2

Released on Tuesday, October 10th 2018

Defect Fixes:

Gameplay:

  • Fixed an issue in the Starter Site that was blocking characters from approaching the CONCORD wreck.

Graphics:

  • Edited the collision geometry for the Mobile Scan Inhibitor, the Shipyard and the Partially Constructed Megathron.

Patch Notes For October 2018 Release 1.1

Released on Tuesday, October 9th 2018

Defect Fixes:

User Interface:

  • Releasing control of an Upwell structure updates now the scene of the client correctly.

Patch Notes For October 2018 Release 1.0

Released on Tuesday, October 9th 2018

Features & Changes:

Balancing:

Jammed targets may lock the source of the jam at all times - Affected ECM sources: - ECM Target Jammers - ECM Drones - ECM NPCs

Warp Disruption Field Generators: - Removed penalty to thrust - Removed reduction to mass

Interceptors: - Removed interdiction nullification from the following ships: - Claw - Crusader - Raptor - Taranis

Crow:

  • Agility reduced to 3.25 (was 3.7)

Damavik:

  • Low slots reduced to 3 (was 4)
  • Mid slots increased to 3 (was 2)

Events:

  • Events: challenge rewards can now be claimed directly from the info panel
  • Events: challenges will now list their objectives rather than their names in the info panel
  • Events: added a sound effect to challenge reward claiming

Graphics:

  • SKIN technology now has the ability to override the manufacturer logos of T2 hulls.
  • Additional dungeon assets have been upgraded to the latest shaders.

Modules:

  • Added Zero-Point Mass Entangler
    • High Slot Module
    • Can be fit to Heavy Interdictors
    • Reduces ship mass by 80%
    • Reduces ship velocity by 95%
    • Cannot activate Microwarp Drive modules while active
    • Thrust bonus from Afterburners reduced by 90%
  • Added Zero-Point Mass Entangler Blueprint

Miscellaneous:

  • Triglavian Bioadaptive Cache moved from Large Collidable Structure group to Precursor Cache group.

Defect Fixes:

Gameplay:

  • Activating a titan doomsday module will now prevent docking and tethering for the same 5 minute duration that currently blocks cloaking and jumping.
  • Titans now no longer deal area of effect damage to nearby ships when they are destroyed.
  • Left over Unsanctioned Labor Camps from the Dawn of Liberation event have been removed from distribution.

Graphics:

  • Adjusted the VFX on the Minmatar Battleship Typhoon with the Cryptic Mimesis SKIN active.
  • Corrected the occlusion map on the Gallente Frigate Incursus and variants.
  • Corrected a issue occasionally preventing display of the structure build effect.
  • Adjusted the dirt levels of the Caldari Strategic Cruiser Tengu.

Technical:

  • Improvements to server performance by no longer sending unused data to the client at starting a warp.

User Interface:

  • Resolved an issue where certain attributes (such as Maximum Velocity Bonus) for Abysal Modules would display with Green Text in the Show Info window despite them having a negative mutated value.