64-Bit EVE Client To Become Default – 32-Bit Optional!

by CCP Falcon6:00pm on Monday 8th July 2019

We’re delighted to announce that this Friday, July 12, we’ll be making the switch over so that the 64-Bit client for EVE Online will be the default for pilots going forward.

So far, the 64-Bit client for EVE has been adopted by more than 40% of our players and we’re incredibly thankful to all those pilots who’ve taken the time to assist with testing on both Singularity and Tranquility.

The huge amount of detailed feedback that you’ve provided has allowed us to accelerate development of the x64 client, delivering it far faster than anticipated and it’s thanks to our early adopters that the new client has rolled out so smoothly.

This change that’s occurring on Friday will eventually lead to the sunset of the 32-Bit client for EVE, but for now, we’re still going to leave the option in to change back to 32-bit in the launcher settings should pilots want to do so.

We’ll be monitoring this change and how it impacts the community, with the possibility of swapping back to a 32-Bit default should we need to based on community feedback – this is very much a project that’s being co-developed with the assistance and feedback of pilots across New Eden.

This has been a massive project for EVE Online so far, and represents a huge technical milestone in the continued development of EVE, helping to future proof New Eden as we head toward the third decade.

We’re very thankful to all those pilots who’ve contributed to testing so far. We’d like to encourage you all to continue to submit your feedback in this forum thread and of course continue to use the bug reporting service to report any issues you encounter so that our QA team can take a closer look.