'Aurora Ominae' Thermal Doomsday

By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating nearly anything it touches.

Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to dock, activate your jump drive or cloaking device until the module cycle completes.

  • fitting
  • 100000

    Powergrid Usage

  • 100

    Cpu Usage

  • structure
  • 100 kg

    Mass

  • 8000m³ packaged

    Volume

  • 99999

    Structure Hitpoints

  • miscellaneous
  • 33750

    Activation Cost

  • -100

    Maximum Velocity Bonus

  • 300000

    Activation Time / Duration

  • 1000000

    Thermal Damage

  • 1

    Tech Level

  • 17887

    Consumption Type

  • 50000

    Consumption Quantity

  • 1

    Cannot Auto Repeat

  • 300

    Jump Delay Duration

  • 671

    Can Be Fitted To

  • 1

    Max Modules Of This Group Allowed

  • 8000

    Damage Delay

  • 1

    Disallow Docking

  • 30000

    Immobility Duration

  • z 240 950 758.00

    Base Price

  • blueprint
  • 'Aurora Ominae' Thermal Doomsday Blueprint

  • manufacturing
  • base materials
  • 1 810 940

    Tritanium

  • 1 166 207

    Pyerite

  • 395 432

    Mexallon

  • 252 423

    Isogen

  • 297 654

    Nocxium

  • 37 758

    Zydrine

  • 51 658

    Megacyte

  • extra materials and skills
  • I

    Industry

  • I

    Capital Ship Construction

  • reprocessing
  • material/mineral
  • 1 810 940

    Tritanium

  • 1 166 207

    Pyerite

  • 395 432

    Mexallon

  • 252 423

    Isogen

  • 297 654

    Nocxium

  • 37 758

    Zydrine

  • 51 658

    Megacyte

  • other
  • 1

    Required Skill 1Level

  • 1

    Required Skill 2Level

  • 0

    Meta Level

  • 0

    Module Reactivation Delay

  • 1

    Max Group Active

  • 100

    Siege Mode Warp Status

  • 1

    Disallow Early Deactivation

  • 1

    Max Group Online

  • 30000

    Effect Deactivation Delay

  • 0

    Doomsday No Jump Or Cloak Duration

  • 0

    Doomsday Range Is Fixed